Update your cookie preferences. They become partially animalistic, though for a short time, and are extremely embracing of nature. Getting out of a death roll grapple is near impossible for humans, and with this DC a cow (comparable in size and strength to a water buffalo) would have a 65% chance to escape. Additionally: Thanks to my friend Hugo who helped me balance and proof read and to my Patreons and friends for supporting me. Their scales are very thick, and can block even a blade if the blade is not fully sharpened. This D&D 5E race was designed by Taima and first released in 2019. Some aligotarians are born with pure white eyes, often regarded as a sign of strength, endurance, and the will to protect amongst other aligotarians. Decided I'd share it with this lovely community in case anyone is looking for some new races to mess with. Crovics typically have a lifespan equivalent to that of humans. In Faern, the following kinds of lycanthropes are common: Werebat . Age - They have 14 years to live and there are even rare such cases who live up to 60 years. Witch Legacy. Most editions of Dungeons & Dragons have some kind of shapeshifter, and D&D 5E is no different. Your size is Medium. They carry curses, they say, they are the reason milk sours and the reason children fall ill, with their innate powers and mysterious eyes. A shield's benefits apply as normal while you use your natural armor.Languages. As a bonus action, you can make an attack with your tail against a Large or smaller creature. Traditionally in D&D 5e, different playable races were afforded different innate bonuses (or, in some cases, penalties) to their ability scores. U know, the normal croc stat block is really underpowered for what the croc is like IRL since crocs have the strongest raw bite force of any animal (although great whites do more damage overall due to serrated teeth) u seem to be quite knowledgeable on crocs, do u hav any suggestions on how to rework the croc to be more realistic? Anticipated - I knew what was going to happen. When you reach 3rd level, you can cast the Ray Of Enfeeblement spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Age. Welcome to our guide to playable races in D&D 5e, an introduction to every commonplace and exotic lineage you can use to build your next character, along with some advice on which playable races work best as part of different character builds. This aside, hexlings mature at the same rate as humans but often live to be about 150 years old. Race Names . For most hexlings their nature is as much a mystery as it is to their own family and the people surrounding them, though this is not as strange as it might seem. You cant discern color in darkness, only shades of gray. As a hexling with this heritage, you inherit part of their horrifying visage in the look of your eyes, making you intimidating like few, and much like them you can breathe underwater. Creating a character in Dungeons & Dragons 5e is a chance to step into a boundless fantastical world full of adventure, dungeons, and strange monsters to fight. They cite numerous obvious differences, namely their tough bodies, long snouts, and stronger tails. This makes them an amazing candidate for the Bard or Cleric class, although players who want their Hobgoblin to be a bit more directly impactful could still play a battle master Fighter. The ability of Goliaths to reduce incoming damage makes them one of the more durable races to play, meaning theyre well-suited to playing a Fighter or Barbarian. The young adventurer quirked his eyebrow as he looked up at her. Natives of the elemental plane of water, tritons are protectors of the material planes oceans from the threat of elemental evil. Nomadic turtle folk who carry their homes on their backs and live up and down the coasts of the material plane. IRL a Crocodile is still releasing and Biting on the thing in its mouth again as it tries to snap the thing in Half. Select a race from the list to view it here: . Elves are probably synonymous with the fantasy genre, and D&D 5e is no exception. Werecrocodiles might also assume a hybrid form with the head of a crocodile and the body of a muscular human. It does slashing damage instead of piercing because that's how a crocodile tears apart its prey, they can't chew. The crocodile can hold its breath for 15 minutes. Tail. Yuan-ti are often considered one of the most powerful races in 5e, starting the game off with a host of great abilities. The fact that the Grappled Creature is considered Restrained simulates the difficulty of removing your Arm for example from its Mouth, as the Restrained Condition imposes: specifically effect number 2 makes this dangerous with a +8 (+40% chance) To Hit, especially since they're incapable of running away, and have Disadvantage to fight back. Best way would be to see if any of your players have some kind of speak with animal or animal friendship spells if you want to tame one. Crocodilians are a rare species related to lizardfolk. Sadly, the emphasis on lizard brain amorality from Volos appears to be missing in the latest incarnation of this species. Ability Score Increase. Amphibious. Scale Defense. Blackbando's Homebrew Wiki is a FANDOM Games Community. As a hexling derived from a Night Hag's bloodline, you carry their resistance to fire and inherit some of their dark magic. Hold Breath. This entry is concerned with the three types of elf found in the Players Handbook: High Elves, Wood Elves, and Dark Elves (also known as Drow). They are very intelligent, and just prefer the simpler life of tribalism. They see the world as a place of predators and prey, where life and death are natural processes. As of 2023, it is the most recent edition of the Dungeons & Dragons rules. These chaotic, mirthful folk tend to look like small elves with insectoid wings, although there are an almost endless variety found throughout the feywild and beyond. Speed. When you reach 3rd level, you can cast the Sleep spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Dwarves make excellent Strength-based martial characters, although theres no reason that you cant fill the iconic dwarven cleric role or even play a Ranger or a Druid with the Hill Dwarfs extra Wisdom point. Crovics are naturally curious of the world around them, and find that life is beautiful and must be protected. You may learn another language of your choice. Night Hags were the most evil of hags, so extreme in their evil deeds that they were eventually exiled to Hades where they spread through the Lower Plains. What are they hiding? They are resistant to fire damage and get access to some useful innate spellcasting, including the Thaumaturgy cantrip, Hellish Rebuke, and Darkness. Also, the Celestial Revelation that all Aasimar receive at 3rd level can be a lynchpin of a character build, not to mention increase your damage output noticeably. You know the Message cantrip. Far below the surface world, these deep dwarves were warped by the strange magical energy a transformation that was only accelerated by the cruel experiments of mind flayers and other aberrations. Age. I'd probably just give them the ability to make a bonus action grapple attack at-will instead of daily. Your class gives you proficiency with certain types of armor. Once you use this trait, you can not use it again until you finish a short or long rest.Water Dweller. Fizban's Treasury of Dragons; 2022. Did they or their family know what they are, or were they completely unaware? This is a shame, because Mordenkainens Monsters of the Multiverse appears to have done nothing to redress the dearth of tiefling variety although you can still find rules for the Sword Coast Adventurers Guides variant tieflings here. Also, if it's not unarmed, then you have more freedom to raise the damage die of the bite-- scientific estimations place a crocodile's bite as being twice as forceful as a t-rex. And as a boss fight there's one with legendary actions in Ghosts of Saltmarsh. Party Role: Damage. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Gnolls generally stand around 7 feet in height and weigh between 250 and 350lbs. Due to being aquatic, many aligotarians need to drink lots of water or be able to submerge in water at least once a day. This helps get around some tricky ideas, like inherent alignment or the fact that all orcs previously started out in life with an intelligence penalty, but it also opens up a whole load of new opportunities to play different class/race pairings that previously would have been mechanically suboptimal. These beast-like creatures are humanoid alligators, much taller than the average human. Their powerful back legs make for useful unarmed weapons which, combined with their 40 foot movement speed, means they make excellent monks. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. Green hags, also known as swamp hags and river hags, use their magical powers to lure innocents into their traps. This section deals with the nine character races found in the Players Handbook, which include humans and iconic nonhuman races that have been a part of D&D since the earliest edition of the game, like elves, dwarves, and halflings (although Gary Gygax repeatedly swore that Tolkein wasnt an influence on the game) as well as some other, more exotic options. Naturally gregarious, potbellied, and fond of lifes simple comforts, not many Halflings forgo the luxuries of home for a life as an adventurer. Press question mark to learn the rest of the keyboard shortcuts, Dungeon Master for Mimics & Monstrosities, Fist of the North Star homebrew-totally balanced and legit, but. Charisma is your spellcasting ability for these spells. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. If you're playing a lizardfolk with . However, Crovics are surprisingly fine with their transformation, eager to learn about the outside world, as the originals typically lived in swamps. Ambassador's Linguistics. Misc Creature, Environment: Witch Legacy. Place Windows and Place Doors is available to all Plus and Pro subscribers. They are typically Good, though some rare cases may be neutral or even evil. In the wild that looks more like 5-10%. The one thing that unites the people from all these different races is that, sooner or later, some of them decide to become adventurers. Note: This is a port of a homebrew creature, made by 'Silly Squid Squad', into a race. Tbh, it's so close to a lizardfolk in flavor and mechanics I don't have a lot of enthusiasm about it. Search by name on the left, click race name to display on the right. **Weight = base weight + (height modifier weight modifier), https://www.dandwiki.com/w/index.php?title=Crocodilian_(5e_Race)&oldid=1680949. I'd probably just give them the ability to make a bonus action grapple attack at-will instead of daily. Capacity score increase - there is a chance of increasing the constitution code by 2 and on the other hand, your wisdom score gets increases by 1. Your Strength, Constitution and Wisdom score each increases by 1.Age. On a failed save, you may ask one of the following questions: What is their motive? Your Intellect and Dexterity scores increase by 1. When you reach 3rd level, you can cast the Alter Self spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. THE WICKED thing was burnt last week. Elves are shaped by their environment over the millennia. You have a fascination things others find repulsive - death, disgusting or ugly things, You like to collect bugs, lizards and/or frogs, You eat odd things, such as moss or grass, You cant help but stare a lot - people say your eyes are penetrating, You mutter rhyming curses under your breath when angry or annoyed, You prefer nature to society, animals to people, You hoard odd things you find interesting. Languages. Satyrs exposure to the magic of the Feywild makes them resistant to unwanted arcane influence and fuels their innate ability to persuade and perform. https://blogs.scientificamerican.com/laelaps/the-secret-of-the-crocodile-death-roll/  A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed. Witch Legacy. Ability Score Increase. While hexlings have much in common, the type of hag their bloodline is descended from separates them into six subraces; Annis, Bheur, Dusk, Green, Night, and Sea. Where there only humans or were there a mix of different races? Meditative, disciplined, and monastic, the Githzerai are powerful psionicists, especially adept at guarding their own minds against outside interference. I heard he too carry the mark.". A Tabaxis speed and agility (not to mention unsurpassed climbing speed) make them fine candidates for Rogues, Rangers, and Monks. You even look just like them, in all ways, any traits given by your heritage vague enough that its easily explained away. If you've got any problems with it, take it up with the Bando man. Darkvision. Crocodilians are slow on land but much faster in the water. The creature makes a Wisdom saving throw against your spell save. Name Last Modified Size; Parent Directory-- . Curious, analytical, and joyous, gnomes tend to delight in life and the exploration of its mysteries. While you wear this magic armor fashioned from crocodile skin, you gain a +1 bonus to AC. Roll20 uses cookies to improve your experience on our site. Play converted DMsGuild community content, now on Roll20. From Monster Manual, page 320. Hit: 27 (4d10 + 5) slashing damage, and the target must succeed on a DC 16 Constitution saving throw or it runs out of breath if it suffocating.