Ky Kiske is the go-to "shoto" character alongside Sol. Sol rushes forward low to the ground and delivers an uppercut. 5th overall. For Example: 2369 for a j.236 input. You can hit Eddie with Mortobato to extend it's active frames which can catch unsuspecting Zato's by surprise when they try to get in after seeing the effect fade. H Kabari is only minus 3, keeping it safe on block and will push the opponent towards Baiken. Links into c.S on Counter Hit for a decently powerful conversion. Note that only the first hit is invincible and there is a gap between the two punches, allowing opponents to reversal through the second. Use it after an empty jump to catch opponents expecting an overhead or in c.S or f.S pressure to represent the threat of a low that is difficult to challenge while you're at frame advantage. How much R.I.S.C. Your neutral is better than his but like other MUs, it's a tough ride when he finally gets in with backturn. This is Sol's only projectile, giving it a niche in neutral, although its long start-up, short horizontal reach and advancing hurtbox makes it prone to be stuffed by pokes. Guilty Gear Xrd REV 2 is a fast-paced, anime-style fighting game that has captured the hearts of many gamers around the world. In the corner, you can also link into dash 5K for big meterless damage. All three of them do excellent against Axl which is Goldlewis worst MU, but GL does good against May and Millia and not as bad against Chipp as against Axl. Battle Version 2.04Rankings shown are current rankings as at the time of video upload.#ggst #strive #guiltygear #g. Weird that I'd have them exactly reversed. Faust - 5.4. Combos into Aerial Volcanic Viper or Aerial Bandit Revolver for more damage and a swift knockdown. Can be Purple Roman Canceled for tricky mix-ups, such as using Wild Throw before the attack is blocked or jumping over the opponent right before it hits for a cross-up. It loses to throws, so try to only use it if the opponent isn't at point blank range. Loss, similar to regular strikes. Streaming Sunday 12:30 AM ET - Join to fight me!This is a tier list video based on Jack-O's matchups in Guilty Gear Strive If you enjoyed this video please m. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. The fully extended kick is also quite fast at 4 frames, which combined with its tall hitbox and multiple cancel options results in a strong anti-air. this move builds when normal or instant blocked. Slower than 5P and 5K, but hits lower to the ground. It is also possible to perform a Red Roman Cancel to convert into a full combo before the opponent hits the ground, usually by shifting it downward and dashing in with c.S. Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. Sol's primary pressure tool, and flexible combo starter. You don't like characters with highly interactive pressure. His pokes are good on block but have enough recovery that one whiff is usually enough to close the gap. Frames in the middle of multi-hit attacks which cannot hit the opponent, but are after the move has become active at least once. Usually improves frame data against blocked moves or gives more meter than a normal block or both. An honorable mention goes to Sepulturabeing the multi-purpose tool that it is also lends its use as a poke to pressure jumpers and beat out anyone trying to low profile your other options. It's obviously subject to change, but right now, what are the matchups that you most struggled with. Hits twice. Blazing! The opposite of hoping your main will be buffed, ________ thinking. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). The safest option is attempting to jump out, but it can be predicted and punished. Combos into 6S against crouching opponents for both better damage and a knockdown. Goldlewis j.D is busted dawg that shit is actually so cracked lmao, Gold corner pressure that arguably rivals Rams. Laskeese 2 yr. ago. 8th overall. This is especially true for multi-hit projectiles, as they keep Sol pushed away for longer. Guilty Gear -Strive-. It can also be used to guarantee plus frames after a blocked j.S, but the pushback will weaken Sol's pressure afterwards. It is also planned for release on Xbox One and Xbox Series X/S on March 7, 2023. Moves forward about one character length at no charge to fullscreen at max charge. Playing as Axl, May can be rough sometimes, but Chipp is absolutely painful. Her speed and range just make it very difficult for Faust to ever get the space he wants to set up for items. ShitsuGuard:AllStartup:29Recovery:Total 52Advantage:-6 on a Hard Knockdown has amazing utility for Anji as it avoids risking a Meaty attack getting parried while enforcing a Strike-Throw scenario or a High-Low with Fuujin. It's also a bit more complex than Guilty Gear Strive. She's really annoying but you can pretty much do things as usual. He is top of my chart, even though he doesn't really beat any top-tiers, only going even against them. The ground version can potentially be plus on block if properly spaced or if it hits meaty, but the aerial version is always minus on block, if not completely punishable due to its greater landing recovery. "Guilty Gear -Strive-" es la ltima entrada de la aclamada franquicia de juegos de lucha de Guilty Gear. This can be caused by crouching, certain moves, and being short. If you play Axl for a bit you start to notice how little people understand the recovery on his moves. Search Results - Showing 0 - 34 Of 129. The last letters of a Peanut Butter and Jelly sandwich (and what some people hope to recieve from #11 Down. Search. On Counter Hit, it can link into either itself, c.S, or Night Raid Vortex. Upward swipe that hits overhead pretty quickly. Launches opponent on hit if combo'd into. Guilty Gear Strive is the latest entry into a more than two-decade old franchise, . This can be caused by crouching, certain moves, and being short. At long range, you can use Banjoneto to hit Chaos. Bounces higher on Counter Hit, allowing the follow-up Night Raid Vortex to combo into c.S rather than 5K or 2K. However, thanks to its slow start-up and lack of combo utility, this Overdrive is rarely used at all. While not used in common routes, it can also be used as a combo tool against airborne opponents, giving Sol time to land Night Raid Vortex after a late Gun Flame hit or dash in with 5K in the corner. What does the symbols of / and /bet symbolize in a dream? A projectile which usually travels slowly across the screen in a horizontal path above the ground. Very close to being an even matchup but it's spoiled by Ram simply being more consistent and having an easier time getting her win condition. Lastly, his 6P is a fast and reliable tool for anti-airing and counter poking. The Ram with more swords equipped in neutral is favoured, Ram struggles to deal with her own corner pressure without meter, This is a very momentum based matchup, first to break the wall usually wins, Ram has access to a few safe jumps making her Mortobato super easier to bait, Ram can always use her Mortobato super between rekka (, Jumping in Neutral can heavily change the R.P.S (Rock, Paper, Scissors). Happy Chaos and Ramlethal both share a deep connection, that being that you simply have to endure the rest on the match suffering in a corner as you hold this mix. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. While Gold can start enforcing chip pressure off a HKD, he's not going to be able to push you to the corner as easily as Ram can meaning that his midscreen reward is slightly less favorable than Ram's. Character Win rate Total usage; 25 %: 16: . Overall much harder than your usual Ram matchup, but not unwinnable by any means. This move travels very far very quickly, ultimately giving it a niche as a full screen whiff punishing tool. If anyone else here is interested in this, please check out the code Alex Jaffe wrote here: Anyways, running the code on my own, this is the chart that I got from it: (Sorry in advance for the axis labels!). Combos directly into c.S, though 5K should be used instead if the forward movement doesn't bring Sol close enough for c.S or the gravity is too severe. Do try to be careful when going for the second or third hit of, Since Testament has low damage relative to Ram, this makes winning neutral more often pretty vital which can be difficult because it's Ramlethal. I literally can't even play the game against Chipp. Every other poke is 40+. Also Snail is -24 on block. Air dashing in neutral vs. Axl is dumb and risky but I see people do it all the time for some awful reason. What are the worst matchups in Strive at the moment? This Frame Advantage value is based off the fact that the very first active frame touches the opponent. This page was last edited on 27 February 2023, at 20:20. Simple to frame trap with as c.S can late cancel into f.S for one gap in blockstun, then f.S can late cancel into 5H for another gap. Throws list the amount of Frame Advantage upon successfully throwing the opponent. 2S is also still useful. This is actually not true. Causes floating crumple on ground hit, delaying a follow-up will force stand. How much Wall Damage is applied when the move connects on hit. Axl. Wanna see me combo into 5K on Counter Hit? 8.5K 30.5K 2.7K . The aerial version can be delayed to halt Sol's momentum in the air, useful for baiting out an opponent's anti-air attempts, although it will lose to attacks with high vertical reach like Potemkin's Heat KnuckleGuard:Air Guard CrushStartup:12Recovery:18Advantage:+10~+3, Faust's 6PGuard:AllStartup:9Recovery:32Advantage:-21 or most rising DPs. Giovanna vs Happy Chaos Matchup Knowledge. Please take my money Tattie!!!!! by 25% before applying R.I.S.C. Chipp. Has four active windows, but only hits once. To challenge these normals, Ky pretty much has to commit to. That being said, f.S's pushback means that there are ranges where 5H will whiff. Alternatively, you can cancel into 6S for a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. Ram can always use her Mortobato super between rekka ( 214P) 1 st, 2 nd and 3 rd hits. Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. Often safer than 6S as a gatling, requires a slightly longer delay to frame trap with. A strong okizeme tool thanks to its high advantage on block and useful for resetting offense against a defending opponent reluctant to challenge. While Ram has pressure that cranks your risc with forced chip damage, Gold also has this. Clean Hit deals enhanced damage and puts the opponent into a tumble state on hit. However will usually just get him damage and, Faust offense isn't super scary from fullscreen unless he has a bajillion items and you keep allowing him to throw them. Brings Sol close while being plus on block, making it a powerful pressure tool which can also build the opponent's R.I.S.C Level very quickly and very easily. Tools like these provide him with a strong neutral presence. On Counter Hit, confirming to Bandit Revolver will allow Sol to link to 5K for a follow-up combo. Here is a cleaned-up version of the chart:https://i.imgur.com/6qcPiSL.png, Bonus "Tier List": https://i.imgur.com/dza20Ag.png. Guess like your life depends on it. How much R.I.S.C. Due to it being a projectile, you can't do anything about it. Low profile sweep that beats or evades moves that don't cover the ground while being safe on block. Sol's main combo ender mid-screen when Volcanic Viper won't Clean Hit. - Difference between the tier scores from today and . Shorter active window compared to the ground version. Somewhat slow start-up for an anti-air but has high vertical range (quite a bit higher than 5K). Legend. Standard Ramlethal offense works fine here. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. It can also be kara canceled from 6S for another range increase. On hit, it knocks opponents back in a bizarre-looking ground bounce that can combo directly into Night Raid Vortex. Overview. This is just a small project I took on out of interest. The two I found were Chipp against Pot and Pot against Doctor Who. The hard knockdown leads into strong okizeme, including OTG c.S into pressure in the corner, though it can be sacrificed in exchange for even more damage with an OTG 6H (useful for closing out rounds). ), but it's probably time to finally make an exception here. Nagoriyuki is a tall, heavily built, dark-skinned man with blue eyes and thick, shoulder-length Dread-locks tied into a ponytail. Win rate. 5K > 6S also functions as a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown. Almost always abbreviated to TK. 23. Axl just doesn't get as much leeway in neutral because the range she can start threatening him is much larger than most other characters. Walk back Far Slash and jumping away can work well. His immense damage output massively rewards hard reads. Yo, I did the same: https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/, I have slightly different data, but this could be tipping errors. It can clip him which puts him into a stagger state, allowing Ram to get in. Sol also boasts a set of versatile defensive moves that complement universal defensive mechanics. Delay its follow-ups to create oppressive frame traps and mix in dash pressure and throws for a deadly strike/throw mix-up. Also links into 2K against crouching opponents, even at max range. This opening is designed such that the attacker can easily counter the defender's attack with his own., and wall bounce combo tool. Floating crumple on ground hit: Total 33F (airborne 1~19F, standing 20~33F, can block 28~33F). Has no recovery after the active frames end, allowing Sol to link into follow-up attacks, which is vital for some of his advanced combos. In the corner or on Counter Hit against an airborne opponent, following up 6P with the first hit of Bandit Revolver can link into 5K for a full combo. Learn all about Sol from Guilty Gear -Strive-; Their stories, goals, utility, and star players right here on DashFight! On top of that, Ram has a much easier time dealing with dolphin RPS, meaning May has to work harder to actually get her hits. With ferocious pressure, strong defense, versatile special moves and explosive power, this badass bounty hunter is armed with everything an offensively oriented player could ask for. The recovery of an attack refers to the amount of time an attacker must wait before he may perform another action, even blocking. I don't have time to do any Eddie setups at all, he's rushing me down 24/7, and taking advantage of Zato's weak defense (as . However, Testament can get positive bonus easier in theory due to high conversion ability due to stain state and, Testament has two strong ways to stop Ram from jumping out of the corner with. You can pretty much do what you usually do on offense, except you'll need to watch out for his crawl shenanigans. This forces you to either find your opponents habits or keep your pressure very tight, leaving little gaps. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Best Match. It's way too much work for one person. SOL; Balance KY; Balance MAY; Long Range AXL; High Speed CHIPP; Power Throw POTEMKIN; Unique FAUST; High Speed MILLIA; Technical ZATO; Shooting RAMLETHAL; Balance LEO; One Shot NAGORIYUKI; Rush GIOVANNA; Balance ANJI; Rush I-NO; Power GOLDLEWIS; Technical Jack-O' Shooting HAPPY CHAOS; Balance BAIKEN; Balance TESTAMENT; Balance BRIDGET; Rush SIN Remind them that blocking isn't everything. Published on 3 Mar 2023.